Quote:
Originally Posted by DefectiveProduct
I know how to make a clientside rights filter.
You can pick up and move the stuff and it all appears in your backpack and everything.
But notice how I said clientside.
Search: own="X"
Modify: own="Y"
Replace x with the original owner of the room and y with your own screen name. Your name should be the same number of characters as the real ownsers, give or take a few.
Turn the filter on before loading the room.
But when you move or rotate a piece of furni, it goes right back to where it was before. You can prevent this by making another filter and turning it on BEFORE you edit the furnis position.
Search (Already encoded in hex for you.)
Code:
3C 2F 52 6F 6F 6D 2E 41 63 74 69 6F 6E 3E
Modify (Also in hex. No need to convert.)
Code:
20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20
But please note that leaving this filter on will crash you if you attempt to perform too many actions. The filter above blocks ALL actions. So turn it on only when you want to clientside move or rotate a piece of furni.
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Dude who cares... thats so easy its pethetic and if someone can't make a clientside rights filter then they need to go for help Lol